WIth anime continuing to grow globally, how important is Toonami and original anime-style programming to Adult Swim’s future?
OUWELEEN: It is. The people working on Toonami linear are the Toonami people from 1997. It's Gill Austin, Kim Manning, and Jason DeMarco, and that's it. So Kim will acquire things for linear and talk to Gill and Jason about it. Gill and Jason made IGPX (Immortal Grand Prix). I think that was the first Toonami original. I think I was their boss when they did it. So they've been working. That's it! It’s those three humans.
Then, for Adult Swim originals, it's still Jason thinking of things and having relationships with people, and Gill, even though officially he's not supposed to, is working on those series. We try to do one or two interesting things a year. We have Ninja Kamui, two more seasons of that coming out; Lazarus did really well, but that was kind of standalone — [Shinichirō] Watanabe's like, “That's all I got,” — and we've got some other things in development that I think people will be very surprised about in anime. It’s a little too early, but Jason and I are conspiring a little bit.
But you realize it's an important part.
OUWELEEN: 100% we realize it's an important part. We're trying to keep Toonami linear interesting when the acquisitions game is weird and fraught right now, and we can't compete monetarily with streamers. But we're doing our best to keep Toonami linear interesting, and then, originals-wise, we're doing the things that are custom and bespoke that other streamers aren't going to do. They’re slightly riskier, more auteur. So, we're still doing that.
Toonami is also this interesting home for things like My Adventures with Superman. I think we tried Unicorn [Warriors Eternal] there, and we'll put SuperMutant Magic Academy there because Gill, one of the founding members of Toonami, is like, “I want that for Toonami.” It’s like, “Okay, we'll put it there.” We'll put it elsewhere, but you know. So yeah, Toonami is allowing us to try different things.