According to my local Fox station's E/I description for Winx Club...
"Winx Club utilizes fairy castles, magical caverns and timeless villages as a backdrop for coming-of-age lessons, group problem-solving, cooperative investigations and the important social and emotional learning opportunities that children need to develop the valuable emotional competencies of resilience, empathy and self-confidence. In each episode, as a conflict arises, the fairies pool their unique capabilities to find a solution comprised of the sum total of their special talents. Life scenarios that commonly worry children, from feeling vulnerable and powerless to being lost or separated from loved ones, are enacted throughout the series and a variety of practical behavioral solutions are presented. Winx Club promotes the development of social skills, with actions such as speaking kindly to others, doing good for one's community, and managing anger appropriately, integrated into the show's humor. These social competencies are now considered legitimate and necessary objectives of school curricula. The program is regularly scheduled and airs between the hours of 7:00 am and 10:00 pm. The program is 30 minutes in length, and is identified as an educational and informational show, targeted to 6-11 year olds, at the beginning of each broadcast and in listings provided to publishers of program guides."
Also, unrelated note, my station also aired The Smurfs as E/I.
"The Smurfs introduces the 3 – 6-year-old television audience to a wide array of pro-social lessons. The series uses the narrative/educational device of a wise and patient elder who guides younger generations as they learn to deal with the complexities of interpersonal relations and with their own, sometimes quite confusing, feelings. Smurfs are tiny, blue creatures who inhabit a very magical forest, along with various wizards, imps, goblins, kings, knights, knaves … and others too numerous to mention. Each Smurf represents a particular character trait, usually encapsulated in his or her name: Brainy, Clumsy, Handy, Grouchy, Greedy, Jokey, Pushover, Vanity, Smurfette – a narrative device that helps young viewers understand some very abstract feelings and ideas. As the Smurfs confront the day-to-day events of Smurf community life, they encounter unexpected obstacles, unexpected issues, and unexpected feelings that may threaten their plans, their community, or their own self-image. We watch as Papa Smurf, the village elder, helps the younger ones figure out who they are and how they should behave, and strives to teach them the power of love and caring. Various individual episodes explore such issues as kindness, greed and sharing, fighting, perseverance, responsibility, humility, teasing, carelessness, expressing feelings, self-confidence, fears, perspective-taking, and so on… in other words, many of the same issues that any 3 – 6-year-old might encounter in the play-yard. But through all of the episodes, the overriding theme is one of love and caring. Although the Smurfs are very different from one another, and frequently seem to act at cross-proposes, Papa Smurf’s constant message is that if they love, care for, and respect one another, their community will function like a well-oiled … Smurfdom."